Economic knowledge is focused on increased Resource generation and yield.
Tier | Knowledge | Max Level | Affects | Max Value |
---|---|---|---|---|
1 | Building I | 10 | Construction Speed-Up | 66% |
2 | Woodworking I | 10 | Increased Lumber Production | 78% |
Farming I | 10 | Increased Food Production | 78% | |
Quarrying I | 10 | Increased Stone Production | 78% | |
3 | Capacity | 10 | Increased Capacity | 66% |
Metallurgy I | 10 | Increased Iron Production | 78% | |
Fleetness I | 10 | Marching Pace Speed-Up | 66% | |
4 | Spoils of War I | 10 | Resource Yielding Speed-Up | 66% |
5 | Gold Mining | 10 | Gold Yielding Speed-Up | 10% |
6 | Convoy Capacity I | 10 | Number of Resources in a Convoy | |
7 | Lumber Supply I | 10 | Lumber Mill Capacity | |
Food Supply I | 10 | Farm Capacity | ||
Stone Supply I | 10 | Stone Quarry Capacity | ||
8 | Woodworking II | 10 | Increased Lumber Production | |
Farming II | 10 | Increased Food Production | ||
Quarrying II | 10 | Increased Stone Production | ||
9 | Iron Supply I | 10 | Mine Capacity | |
Silver Supply I | 10 | Manor Capacity | ||
10 | Metallurgy II | 10 | Increased Iron Production | |
Silver Production I | 10 | Increased Silver Production | ||
11 | Spoils of War II | 10 | Resource Yielding Speed-Up | |
12 | Building II | 10 | Construction Speed-Up | |
13 | Lumber Supply II | 10 | Lumber Mill Capacity | |
Food Supply II | 10 | Farm Capacity | ||
Stone Supply II | 10 | Stone Quarry Capacity | ||
14 | Iron Supply II | 10 | Mine Capacity | |
Silver Supply II | 10 | Manor Capacity | ||
15 | Convoy Capacity II | 10 | Number of Resources in a Convoy | |
16 | Spoils of War III | 10 | Resource Yielding Speed-Up | |
17 | Silver Production II | 10 | Increased Silver Production | |
Total levels: 300 |