FANDOM


Hero's Skills are two sets of special knowledge that gives you more power (or "stats") in the game. The first set is called "Main" and the second is called "Against Invaders". Skill points for developing the Hero's Skills are earned from leveling up the hero. The Hero's Skills are set in a tree, so the top skills must be upgraded to some level, usually 1, 3, 5, or 10, before skills underneath it can be unlocked. Some skills have two that you can max out, such as Woodworking and Woodworking II. If you don't have enough skill points to max out both, max the second one, as it gives you better stats.

Note: With the "Second Chance" (buy in clan store for 15000 Loyalty Points) you can reset all Skills and distribute your Skill tokens differently. Very handy to adjust for producing more resources or faster training time or greater military advantages and such, as needed depending on what is most important.

Note: You can also reset skills with hero sets: First change skills with Second Chance, then, before putting skills save a hero set and name it Empty. Then put skills in. When you want to change skills again, activate the Empty hero set and boom, you can reset skills with hero sets. Warning: save the hero set before putting skills in.

Main Hero´s Skills

Each skill can be upgraded to various number of levels. Detailed stats for each level are not provided here because it would be too difficult to read in a single page. However, please note that most rewards come from the last levels of each skills, lower levels being almost insignificant. It is therefore recommended to focus on a few skills to max only.

For a better understanding, main Hero skills are divided into two tables covering combat and training skills (left tree) and farming and building skills (right tree). Only Building I and Learning Speed I skills are necessary to access both trees.

Combat and training skills (left tree)

Skill Max skill Max increase Gives Requirements
Building I 10 40% Building speed up
Learning Speed I 10 40% Knowledge speed up
Total Offense 5 3.5% Increased Offense caused by all Troops Building I (lvl 1)

Learning Speed I (lvl 1)

Training Speed I 15 30% Increased Training Speed Total Offense (lvl 3)
Melee Offense I 15 17% Increased Melee offense
Ranged Offense I 15 17% Increased Ranged offense Melee Offense I (lvl 3)
Cavalry Offense I 15 17% Increased Cavalry offense
Killer Offense I 15 17% Increased Killer offense Cavalry Offense I (lvl 3)
Siege Offense I 15 17% Increased Siege offense Cavalry Offense I (lvl 3)
Scout Offense I 15 17% Increased Scout offense Killer Offense I (lvl 3)
Total Health I 15 15% Increased Health for all Troops
Total Defense I 15 15% Increased Defense for all Troops
Melee Offense II 35 53% Increased melee offense Total Defense I (lvl 5)
Ranged Offense II 35 53% Increased ranged offense Melee offense II (lvl 5)
Cavalry Offense II 35 53% Increased cavalry offense Ranged Offense II (lvl 5)
Killer Offense II 35 53% Increased killer offense Ranged Offense II (lvl 5)
Siege Offense II 35 53% Increased siege offense Killer Offense II (lvl 5)
Training Speed II 35 90% Increased training speed Killer Offense II (lvl 5)
Scout Offense II 35 53% Increased scout offense Siege offense II (lvl 5)
Total Defense II 50 85% Increased Defense for all Troops Training Speed II (lvl 5)
Total Health II 50 85% Increased Health for all Troops Total Defense II (lvl 5)
Melee Defense 50 50% Increased Defense for Melee Troops Total Health II (lvl5)
Ranged Defense 50 50% Increased Defense for Ranged Troops Melee Defense (lvl5)
Siege Defense 50 50% Increased Siege Defense Melee Defense (lvl5)
Cavalry Defense 50 50% Increased Cavalry Defense Ranged Defense (lvl5)
Melee Health 50 50% Increased Melee Health Siege Defense (lvl5)
Killer Defense 50 50% Increased Killer Defense Cavalry Defense (lvl5)
Ranged Health 50 50% Increased Ranged Troops Health Melee Health (lvl5)
Scout Defense 50 50% Increased Scout Troop Defense Killer Defense (lvl5)
Siege Health 50 50% Increased Siege Troops Health Ranged Health (lvl5)
Cavalry Health 50 50% Increased Cavalry Troops Health Siege Health (lvl5)
Enemy Troops Defense 50 50% Reduce Enemy Troops Defense

"This was bugged, but now they fixed it." Sorry, nope. It still lowers your own defense. AVOID THIS

Siege Health (lvl5)
Killer Health 50 50% Increased Killer Troops Health Cavalry Health (lvl5)
Enemy Troops Offense 50 50% Reduce Enemy Troops Offense Enemy Troops Defense (lvl5)
Scout Health 50 50% Increased Scout Troops Health Killer Health (lvl5)
Enemy Troops Health 50 50% Reduce Enemy Troops Health Enemy Troops Offense (lvl5)
All Troops Offense II 25 10% Increase All Troops Offense Enemy Troops Health (lvl5)
March Speed 50 100% Increased March Speed All Troops Offense II (lvl5)
Warrior Training III 50 30% Increase Troop Training Speed All Troops Offense II (lvl5)
Troops Offense in an Onslaught 25 10% (25)

8% (24)

Increase Troops Offense during an Onslaught March Speed (lvl20)

Warrior Training III (lvl20)

Troop Number in a Onslaught 25 Increase Troop Numbers allowed to send in Onslaught March Speed (lvl20)

Warrior Training III (lvl20)

Regarding combat skills effectiveness, one of the most common question players come by is "What is better to boost ? Health or defense of troops ?". Actually, some players have made some tests[1], and while the global algorithm for combat remains unknown, it seems obvious that :

  • maxing troop health is better than maxing troop defense and/or maxing troop offense;
  • maxing troop offense is better than maxing troop defense but not as rewarding as maxing troop health;
  • maxing troop defense is the least lucrative investment in terms of combat effectiveness.

Knowing this, you should primarily max troop health, then troop offense, then troop defense. Same applies to the new health/defense/offense reduction skills which prove to be very effective, except the defense reduction skill that is bugged now and actually increases enemy defense !

Regarding what skills to go for first, also from real word testing, it seems that the best skills to go first are:

  • reduce enemy health
  • reduce enemy offense
  • reduce enemy defense

Farming and building skills (right tree)

Skill Max skill Max increase Gives Requirements
Building I 10 40% Building speed up
Learning Speed I 10 40% Knowledge speed up
Lumber Production I 15 40% Increased Lumber production Food production I

(lvl 1)

Food Production I 15 80% Increased Food production Bulding I (lvl 1)

Learning Speed I (lvl 1)

Iron Production I 15 40% Increased Iron production
Stone Production I 15 40% Increased Stone production
Silver Production I 15 40% Increased Silver production
Resource Yield I 15 80% Increased Resource Yielding in the Resource Locations
Food Production II 20 130% Increased Food production
Stone Production II 20 65% Increased Stone production
Lumber Production II 20 65% Increased Lumber production
Iron Production II 20 65% Increased Iron production
Silver Production II 20 65% Increased Silver production
Building II 20 60% Building Speed Up Silver Production II (lvl 5)
Learning Speed II 20 60% Knowledge Speed Up Building II (lvl 5)
Resource Yield II 20 120% Increased Resource Yielding in the Resource Locations Building II (lvl5)
Food Production III 50 700% Increased Food production Resource Yield II (lvl5)
Lumber Production III 50 350% Increased Lumber production Food Production III (lvl5)
Stone Production III 50 350% Increased Stone production Lumber Production III (lvl5)
Iron Production III 50 350% Increased Iron production Stone production III (lvl5)
Silver Production III 50 350% Increased Silver production Stone production III (lvl5)
Food Consumption 30 20% Reduce Troops hourly Food Consumption Silver production III (lvl10)
Resource Production I 30 20% Increased Production of All Resources Silver production III (lvl10)
Capacity I 50 50% Increased Troop Capacity Resource production I (lvl10)
Construction Cost 30 10% Reduce the required Resources to Upgrade a Building Capacity I (lvl10)
Knowledge Learning Cost 30 10% Reduce the required Resources to Upgrade Knowledge Construction Cost (lvl10)
Vault Capacity 30 4.5(lv10)

5.25(lv11)

Increase the total amount of Resources protected by the Vault Knowledge Learning Cost (lvl10)
Capacity II 50 7.5(lv10)

8.5(lv11)

Increased Troops Capacity Vault Capacity (lvl10)
Resource Production II 50 10.8(lv30)

11.4(lv31)

30%(lv50)

Increase Production of All Resources Capacity II (lvl10)
Number of Warriors in Training 50 30% Increase Maximum Troops able to Train per build. Resource Production II (lvl10)
Warrior Training Cost 25 10% Reduce Troops Training Cost Number of Warriors in Training (lvl)10
Gold Yielding 25 Increase speed of Gold Yielding Warrior Training Cost (lvl10)

Invader Hero´s Skills

6 Skills in total, all about fighting Invaders.

Skill Max skill Max increase Gives Requirements
Weaken Invaders 10 30% Reduces Invaders defense
Energy Regeneration 15 20% Regenerates energy faster Weaken Invaders (lvl5)
Energy Depletion 15 12.25% Reduces energy costs Weaken Invaders (lvl5)
Hero's total offense 15 60% Increased Hero's attack level Energy Regeneration (lvl10)

Energy Depletion (lvl10)

Total energy 30 170(lv10)

310(lv15)

400(lv18)

430(lv19)

550(lvl22)

Increases hero's total energy Energy Regeneration (lvl10)

Energy Depletion (lvl10)

Sustained attack 15 15 Increases the number of sustained attacks in a series Energy Regeneration (lvl10)

Energy Depletion (lvl10)

References

  1. See WWM tests on youtube : https://www.youtube.com/watch?v=BiQu9mZB044